Up In Flames is a fun game where you play as a firefighter using sprinklers to put out fireballs who are trying to set a house on fire. This game was made for a game jam over a week, with the great Eleanor Kinkead making the art!
You can play the game on itch.io. Bugs will be found!
The source code for the game is available on GitHub.
As a full stack developer, transitioning into game development presents a unique set of challenges. Unlike traditional web or software development, game development often involves a blend of complex logic, physics, artificial intelligence, and graphics - all of which need to work together seamlessly to create a smooth and enjoyable gaming experience.
In this project, one of the main challenges was managing the interactions between the firefighter, the sprinklers, and the fireballs. This required a deep understanding of Unity's physics engine and collision system, as well as the ability to write efficient C# code.
Moreover, game development also requires a different mindset. Instead of thinking about databases, servers, and HTTP requests, you're thinking about game loops, player input, and frame rates. It's a challenging but rewarding shift that opens up a whole new world of creative possibilities.